Thursday, June 24, 2010

Creativity is Overrated

Two stories. First, a couple of weeks back, a group of colleagues and I were reviewing the "creative exercises" that our aspiring undergraduates construct as part of their applications. We'd quickly narrowed the field of seven down to four, and one seemed to be rising to the top that I was less than excited about. One of its features was a short description of a photograph (a required element) that was a fanciful take on its subject matter. But it didn't make much sense even within its own internal frame, and the language was overblown and stilted. I raised those concerns, and a colleague said, "Yes, but it IS creative, and this is supposed to be a creative exercise."

The second story: I was on my way back from a conference in Utah (where, yes, one of my colleagues really did get propositioned to become someone's third wife...) two days ago. A friend, a provost at a southern university, had given me a ride to the airport and said, as we were walking shoelessly through security, "We need to sit down sometime so I can pick your brain about innovation." I gave her my increasingly standard line about innovation not being a verb (see this blog 6/19 and 6/28, 2008). "Well, then, what IS the verb?" she asked. I thought for a few seconds and said, "re-imagining constraints."

A couple of years ago, I heard the architect Stephen Kieran differentiate between innovation and invention. "Invention is cheap. Novelty is a dime a dozen, but real innovations are hard-won. They have to perform, and they have to change the baseline for what comes after." Too much of what we think of as "creativity" is merely churn, something that's different in order to be different. That's a fine marketing technique in an overcrowded product field, but has nothing to do with the merit of the ideas or the craft of their execution.

So here's a series of questions I'd put forward in any condition to imagine how much "creativity" is a good thing.
  1. Can you describe, in exacting detail, the human aspirations and relationships that should be enhanced by your work? And are your answers broadly held or idiosyncratic?
  2. Is there a "status quo" or a contextually accepted condition that reaches those ends? It's pretty rare that the answer to this is no. If you're building the first offices on the moon, there aren't any other moon offices to copy, but there's a long history of what information-based work life entails. If you're building the first vacation house on a particular lake, there's still a vast array of "vacation house" that acts as precedent. And that status quo goes beyond building types — if you want your school to be a place of deep collegial thought, look at monasteries and good taverns instead of schools.
  3. Is that status quo pretty good? If so, leave it alone and do the best possible iteration of it that you can, respectful of both history and local circumstances.
  4. If the status quo needs significant improvement, then which exact parts need to be improved, and what evidence do you bring to make that case? Let's take the suburban house as a simple example. It uses far too many materials, expends far too much energy, and causes far too much driving. Those are all pretty empirical questions, and the basis of those concerns is a contemporary awareness that energy is not infinite and that consuming energy changes our atmosphere, neither of which were common knowledge or belief in 1953. But to propose a new form or a new arrangement of rooms presumes that the current form or arrangement "doesn't work," which is a far more subtle and positioned argument requiring difficult evidence. And that evidence is rarely forthcoming.
The notion that what I'm creating has to fundamentally be different than what came before is a reflex of contemporary design. If there's a broad historical consensus around something, let's start out by presuming that it has some merit, and examine its successes and shortcomings in close detail before we abandon the past for our sketch-pad phantasms.

2 comments:

mitc0304 said...

I really agree with this statement:

"The notion that what I'm creating has to fundamentally be different than what came before is a reflex of contemporary design. If there's a broad historical consensus around something, let's start out by presuming that it has some merit, and examine its successes and shortcomings in close detail before we abandon the past for our sketch-pad phantasms."

Often times something that is created with this in mind is antithesis of "innovation" and not deemed "creative". As an architecture student myself I would be shunned if I started out by acknowledging that there is a powerful demand and success to suburban dwellings so to create a modified suburban home to become more ecologically friendly because this has of course been done before and thus not "new".

I laughed when I heard a radio broadcast on NPR about an "architect" who approached a similar problem (the previous example of ecological living) and he suggested we live in trees. Literally, within growing trees. Entire cities and he was basking in the glory of bestowing something completely "new" to bestow onto this world. When posed with the question that this could not be feasible by the interviewer he responded that the designs were only a "concept" to encourage ecological design and living. I would have argued that this would probably lead to higher rates of pollution, cold, wet and moldy interiors.

I had the same feeling when I saw that a Harvard Graduate architecture student designed a dress made out of wood for his thesis. Perhaps he will be on NPR next while the rest of us copy cats design some buildings.

mitc0304 said...

A minor correction...the university where the graduate architecture student designed the dress was at the University of Waterloo and only on display at Harvard. Titled "The Girl in the Wood Frock"